[Bug 99796] vkUpdateDescriptorSets causes SIGSEGV

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Feb 15 00:00:13 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=99796

--- Comment #10 from MW <miwait00 at web.de> ---
I nailed it down. Its about the vertex shader.

With another spirv shader code my little aplication started working on the
intel machine (well, with wrong results, but no sigsegvs' or what so ever).

I copied the shader code from here:
https://github.com/LWJGL/lwjgl3/blob/master/modules/core/src/test/java/org/lwjgl/demo/vulkan/HelloVulkan.java
 (see vertShaderCode and fragShaderCode).

Since I don't know the source code of it, I started to simplify mine. And as
soon
as I removed "pass_Color = push.color;" it worked. With it, given SIGSEGV.

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20170215/8e21cca3/attachment.html>


More information about the intel-3d-bugs mailing list