[Bug 99796] vkUpdateDescriptorSets causes SIGSEGV

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Feb 15 00:00:13 UTC 2017


--- Comment #10 from MW <miwait00 at web.de> ---
I nailed it down. Its about the vertex shader.

With another spirv shader code my little aplication started working on the
intel machine (well, with wrong results, but no sigsegvs' or what so ever).

I copied the shader code from here:
 (see vertShaderCode and fragShaderCode).

Since I don't know the source code of it, I started to simplify mine. And as
as I removed "pass_Color = push.color;" it worked. With it, given SIGSEGV.

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