[Bug 94477] Too many temporary expressions in shader freeze glLinkProgram

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 16 18:17:56 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=94477

--- Comment #32 from Thomas Helland <thomashelland90 at gmail.com> ---
The patch I posted does not work as it should. It will end up doing some bad
things when there are multiple blocks in play. It might be possible to create
copies of the acp_entries and fix up the pointers when decending into a block.
I will try to cook up a refined example shader where the patch fails.

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