[Bug 97213] SIGSEGV - spirv_to_nir - in vkQuake
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jan 20 05:18:57 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=97213
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #3 from Jason Ekstrand <jason at jlekstrand.net> ---
This has been fixed since:
commit 1d5ac0a462ac8c7f41e1e1adb1fc5a7db6038d17
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Tue Nov 15 15:25:55 2016 -0800
anv: Set up binding tables and surface states for input attachments
This commit adds the last remaining bits to support input attachments in
the Intel Vulkan driver. For color and depth attachments, we allocate an
input attachment surface state during vkCmdBeginRenderPass like we do for
the render target surface states. This is so that we can incorporate the
clear color and aux information as used in rendering. For stencil, we just
treat it like a regular texture because we don't there is no aux. Also,
only having to worry about at most one input attachment surface for each
attachment makes some of the vkCmdBeginRenderPass code simpler.
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
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