[Bug 97213] SIGSEGV - spirv_to_nir - in vkQuake

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jan 20 05:18:57 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=97213

Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #3 from Jason Ekstrand <jason at jlekstrand.net> ---
This has been fixed since:

commit 1d5ac0a462ac8c7f41e1e1adb1fc5a7db6038d17
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date:   Tue Nov 15 15:25:55 2016 -0800

    anv: Set up binding tables and surface states for input attachments

    This commit adds the last remaining bits to support input attachments in
    the Intel Vulkan driver.  For color and depth attachments, we allocate an
    input attachment surface state during vkCmdBeginRenderPass like we do for
    the render target surface states.  This is so that we can incorporate the
    clear color and aux information as used in rendering.  For stencil, we just
    treat it like a regular texture because we don't there is no aux.  Also,
    only having to worry about at most one input attachment surface for each
    attachment makes some of the vkCmdBeginRenderPass code simpler.

    Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>

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