[Bug 93840] [i965] Compiler backend uses too much stack with Alien: Isolation

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Mar 23 18:46:24 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=93840

--- Comment #42 from Matt Turner <mattst88 at gmail.com> ---
(In reply to Marc Di Luzio from comment #39) 
> Interestingly we have recently spotted the issue in a different game on Mesa
> using a similar un-shipped non-dispatch method, so we've fixed that now
> internally and have made space for the Mesa compiler.
> 
> Also, from what I can tell, our games after AI are all giving the driver
> almost a full system default thread stack on our dispatch thread, so this
> hopefully won't be an issue going forward.
> 
> Cheers for the fix in the mean time.

Thanks Marc. Is that to say that we shouldn't expect an update or fix to Alien
Isolation?

Trying to determine whether my patch should be committed or not.

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