[Bug 102844] memory leak with glDeleteProgram for shader program type GL_COMPUTE_SHADER

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Sep 19 05:54:26 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=102844

--- Comment #1 from Tapani Pälli <lemody at gmail.com> ---
Leak happens because of reference count increment during _mesa_update_state in
glDispatchCompute (if glDispatchCompute is commented out, there is no leak).
Will try to understand why this is never decremented.

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