[Bug 108662] [DXVK] Elite Dangerous crash when loading shaders

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Dec 20 23:01:31 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=108662

--- Comment #17 from Vasily Galkin <galkin-vv at ya.ru> ---
I took wine-staging binaries 4.0rc1 and replaced its *d3d12* and *dxgi* with
versions from ubuntu build of 4.0rc1.

The resulting mix has both dx11 and dx12 (via vkd3d) working.

But, using the same game, same system mesa/drm libraries, and same wine prefix
wine builds packaged from ubuntu/debian do crash with 

> seh:setup_exception stack overflow 1760 bytes

while mixed binaries works fine in dx11 and dx12.

So it looks that the "seh:setup_exception stack overflow" problem in recent
wines appears only on specific wine builds - caused by some difference in wine
compile options or other build differences - compiler version/option, etc...

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