[Bug 108662] [DXVK] Elite Dangerous crash when loading shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Dec 20 23:01:31 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=108662
--- Comment #17 from Vasily Galkin <galkin-vv at ya.ru> ---
I took wine-staging binaries 4.0rc1 and replaced its *d3d12* and *dxgi* with
versions from ubuntu build of 4.0rc1.
The resulting mix has both dx11 and dx12 (via vkd3d) working.
But, using the same game, same system mesa/drm libraries, and same wine prefix
wine builds packaged from ubuntu/debian do crash with
> seh:setup_exception stack overflow 1760 bytes
while mixed binaries works fine in dx11 and dx12.
So it looks that the "seh:setup_exception stack overflow" problem in recent
wines appears only on specific wine builds - caused by some difference in wine
compile options or other build differences - compiler version/option, etc...
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20181220/241c1354/attachment.html>
More information about the intel-3d-bugs
mailing list