[Bug 96354] [i965] GS instancing (gl_InvocationID) reads garbage instead of what the vertex shader says

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jun 4 11:40:48 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=96354

--- Comment #6 from asimiklit <andrey.simiklit at gmail.com> ---
I managed to reproduce this issue using
geometry-point-to-cube-using-instancing.shader_test on Mesa 12.1.0 from
revision d10ae20b9678f1a5b8a81716c68e612662665277.

Note: To reproduce this issue you should press 'space' key (actually any key
except 'escape') once or more times on the shader_runner screen and after that
single black cube should appear in the center of the screen:

But I could not reproduce this issue on Mesa 13.1.0 and Mesa 18.2.0. So I think
that this issue was fixed at least in Mesa 13.1.0 or in earlier version.

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