[Bug 105351] [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails with a glGetTexSubImage fallback path
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Mar 15 23:20:26 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105351
--- Comment #3 from Francisco Jerez <currojerez at riseup.net> ---
I doubt this is an image load/store bug, the failing subtest isn't calling
glGetTexImage on any surface which is ever accessed using image load/store.
It's doing the following:
- Initialize a buffer object using imageStore() from the fragment shader.
- Overwrite half of the same buffer with green using glBufferSubData().
- Copy the buffer into a 2D texture by binding it as a PBO and calling
glTexImage2D().
- Download the texture using glGetTexImage() [which with your hack is somehow
getting stale contents from the above].
Kind of smells like a coherency issue of glGetTexImage() with respect to the
PBO upload path...
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