[Bug 105770] GPU hangs if a shader uses a barrier and a single-plane rep of a multiplane image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Mar 27 20:23:41 UTC 2018


--- Comment #1 from atomnuker at gmail.com ---
I should probably also say this only happens on chroma planes, using the luma
plane works fine.

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