[Bug 105731] linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Oct 27 15:34:30 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105731
Marcel Heinz <quisquilia at gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|REOPENED |RESOLVED
--- Comment #10 from Marcel Heinz <quisquilia at gmx.de> ---
Hi Vadym,
I have to take my last comment back. It turned out that in the two remaining
cases, there was actually no output declaration for the variable in question,
so mesa's behavior was perfectly right already.
Changed bug to RESOLVED status.
Thank You very much.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20181027/9f18cd60/attachment.html>
More information about the intel-3d-bugs
mailing list