[Bug 107088] [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 30 20:01:12 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=107088

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #4 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed by:

commit eca4a6548d07bbbb02a7768edb397bad7b72cfc2
Author: Danylo Piliaiev <danylo.piliaiev at gmail.com>
Date:   Mon Jul 2 17:04:23 2018 +0300

    i965: Disable dual source blending when shader doesn't support it on gen8+

    Dual source blending behaviour is undefined when shader doesn't
    have second color output, dismissing fragment in such situation
    leads to a hang on gen8+ if depth test in enabled.

    Since blending cannot be gracefully fixed in such case and the result
    is undefined - blending is simply disabled.

    v2 (Kenneth Graunke):
     - Listen to BRW_NEW_FS_PROG_DATA in 3DSTATE_PS_BLEND
     - Also whack BLEND_STATE[] to keep the two in sync, since we're not
       sure exactly which copy of the redundant info the hardware will use.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107088
    Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
    Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
    Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

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