[Bug 107088] [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Oct 30 20:01:12 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107088
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #4 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed by:
commit eca4a6548d07bbbb02a7768edb397bad7b72cfc2
Author: Danylo Piliaiev <danylo.piliaiev at gmail.com>
Date: Mon Jul 2 17:04:23 2018 +0300
i965: Disable dual source blending when shader doesn't support it on gen8+
Dual source blending behaviour is undefined when shader doesn't
have second color output, dismissing fragment in such situation
leads to a hang on gen8+ if depth test in enabled.
Since blending cannot be gracefully fixed in such case and the result
is undefined - blending is simply disabled.
v2 (Kenneth Graunke):
- Listen to BRW_NEW_FS_PROG_DATA in 3DSTATE_PS_BLEND
- Also whack BLEND_STATE[] to keep the two in sync, since we're not
sure exactly which copy of the redundant info the hardware will use.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107088
Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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