[Bug 107842] "invariant" qualifier on outputs of GLSL ES fragment shader causes compilation error.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Sep 6 11:26:24 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=107842

Danylo <danylo.piliaiev at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |danylo.piliaiev at gmail.com

--- Comment #1 from Danylo <danylo.piliaiev at gmail.com> ---
I've sent a small patch to Mesa -
https://patchwork.freedesktop.org/patch/247340/

Also I want to add Piglit tests but got confused where to place them:

There are glsl-es-1.00/compiler tests where I can add folder with tests for
"invariant" qualifier, however there are tests similar to what I want in
glslparsertest/glsl2 but they are seem to be created for desktop GL. 

Is there a way to test "invariant" qualifier without creating duplicate tests
for GL ES?

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20180906/8ff48d38/attachment.html>


More information about the intel-3d-bugs mailing list