[Bug 107842] "invariant" qualifier on outputs of GLSL ES fragment shader causes compilation error.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Sep 6 11:26:24 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107842
Danylo <danylo.piliaiev at gmail.com> changed:
What |Removed |Added
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CC| |danylo.piliaiev at gmail.com
--- Comment #1 from Danylo <danylo.piliaiev at gmail.com> ---
I've sent a small patch to Mesa -
https://patchwork.freedesktop.org/patch/247340/
Also I want to add Piglit tests but got confused where to place them:
There are glsl-es-1.00/compiler tests where I can add folder with tests for
"invariant" qualifier, however there are tests similar to what I want in
glslparsertest/glsl2 but they are seem to be created for desktop GL.
Is there a way to test "invariant" qualifier without creating duplicate tests
for GL ES?
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