[Bug 107842] "invariant" qualifier on outputs of GLSL ES fragment shader causes compilation error.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Sep 6 16:56:37 UTC 2018


Dylan Baker <baker.dylan.c at gmail.com> changed:

           What    |Removed                     |Added
                 CC|                            |baker.dylan.c at gmail.com,
                   |                            |currojerez at riseup.net
             Status|NEW                         |NEEDINFO

--- Comment #2 from Dylan Baker <baker.dylan.c at gmail.com> ---
There was some question at one point as to whether invariant could be
implemented as spec'd and I have no idea if that was ever resolved. Curro was
looking into it and I've cc'd him.

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