[Bug 107842] "invariant" qualifier on outputs of GLSL ES fragment shader causes compilation error.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Sep 6 16:56:37 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107842
Dylan Baker <baker.dylan.c at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |baker.dylan.c at gmail.com,
| |currojerez at riseup.net
Status|NEW |NEEDINFO
--- Comment #2 from Dylan Baker <baker.dylan.c at gmail.com> ---
There was some question at one point as to whether invariant could be
implemented as spec'd and I have no idea if that was ever resolved. Curro was
looking into it and I've cc'd him.
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