[Bug 107842] "invariant" qualifier on outputs of GLSL ES fragment shader causes compilation error.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 7 16:43:07 UTC 2018


Dylan Baker <baker.dylan.c at gmail.com> changed:

           What    |Removed                     |Added
             Status|NEEDINFO                    |NEW

--- Comment #4 from Dylan Baker <baker.dylan.c at gmail.com> ---
I was mis-remembering, it was "volatile" not "invariant" that was broken by
design. sorry for the confusion.

The only way you can avoid that kind of duplication (as of this moment):
1) write a C test that is compiled multiple times, once for each API you want
to test
2) use a python generator to create the tests.

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