[Bug 107842] "invariant" qualifier on outputs of GLSL ES fragment shader causes compilation error.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Sep 7 16:43:07 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107842
Dylan Baker <baker.dylan.c at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEEDINFO |NEW
--- Comment #4 from Dylan Baker <baker.dylan.c at gmail.com> ---
I was mis-remembering, it was "volatile" not "invariant" that was broken by
design. sorry for the confusion.
The only way you can avoid that kind of duplication (as of this moment):
1) write a C test that is compiled multiple times, once for each API you want
to test
2) use a python generator to create the tests.
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