[Bug 107842] "invariant" qualifier on outputs of GLSL ES fragment shader causes compilation error.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 7 08:41:50 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=107842

--- Comment #3 from Danylo <danylo.piliaiev at gmail.com> ---
The issue I have reported and made the patch for seems to be just a small
oversight in code.

In Desktop GL (in certain versions) it is allowed to have outputs from fragment
shader as invariant and it works in Mesa; in GL ES it is always allowed as
mentioned in cited spec but in Mesa the check for the version in which it is
allowed didn't take into account GL ES. So from my pov this issue is a trivial
one, on the other hand there is a more tricky bug
https://bugs.freedesktop.org/show_bug.cgi?id=100316 which I attempted to fix.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20180907/d58003ec/attachment.html>


More information about the intel-3d-bugs mailing list