[Bug 107926] [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Sep 13 19:41:49 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107926
Bug ID: 107926
Summary: [anv] Rise of the Tomb Raider always misrendering,
segfault and gpu hang.
Product: Mesa
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Vulkan/intel
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: d.spitznagel at goodbytez.de
QA Contact: intel-3d-bugs at lists.freedesktop.org
CC: jason at jlekstrand.net
Hello devs,
this game (native from feral) has rendering issues in all latest mesa 18.x
releases (17.x not tested).
18.0.5 > misrendering > no crash > no hang.
18.1.8 > misrendering > no crash > no hang.
18.2.0 > misrendering > sometimes segfault or gpu hang and than crash.
master (d4bf954fe61ec231be2bfa5e059f0fb7f6150bd1) > misrendering > sometimes
segfault or gpu hang and than crash.
This is all reproducible. Simply run game and play internal benchmark.
The misrendering is best seen in first location mostly on the mountains/rocks.
The crash or gpu hang occurs also mostly in first location of benchmark.
Specs:
Iris Pro Graphics 6200
RAM 16GB
Xorg 1.20.1
Kernel 4.14.69
vulkan-loader 1.1.82
Debian Stretch 9.5
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