[Bug 110412] Over 15% performance lost on large branching shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Apr 12 15:45:01 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110412

--- Comment #6 from Kevin Rogovin <kevin.rogovin at intel.com> ---
if you add "painter_use_uber_item_shader false" to the command line, that
should make the shader much less uber-ish for analysis (though I confess I have
not compared the benchmark numbers for this case yet).

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