[Bug 108571] flaky results from glescts geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_no_default_layer

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Aug 2 16:33:01 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=108571

--- Comment #2 from Clayton Craft <clayton.a.craft at intel.com> ---
Seems like this test is flaky again on gen9 hardware:

https://mesa-ci.01.org/mesa_master_daily/test/1c93aaf9dc6654ce5d2df42e38d6d90c/history

(sort by 'hardware', see 2 failures in last few days on gen9)

Test output is a little different than last time:

    Rendered data for [x=0 y=0 attachment=0 layer=0] [0, 0, 0, 0] are different
from reference data [255, 255, 255, 255] !

https://mesa-ci.01.org/mesa_master_daily/builds/5145/results/753064000

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20190802/b638fc0c/attachment-0001.html>


More information about the intel-3d-bugs mailing list