[Bug 108571] flaky results from glescts geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_no_default_layer
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 2 16:33:01 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=108571
--- Comment #2 from Clayton Craft <clayton.a.craft at intel.com> ---
Seems like this test is flaky again on gen9 hardware:
https://mesa-ci.01.org/mesa_master_daily/test/1c93aaf9dc6654ce5d2df42e38d6d90c/history
(sort by 'hardware', see 2 failures in last few days on gen9)
Test output is a little different than last time:
Rendered data for [x=0 y=0 attachment=0 layer=0] [0, 0, 0, 0] are different
from reference data [255, 255, 255, 255] !
https://mesa-ci.01.org/mesa_master_daily/builds/5145/results/753064000
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