[Bug 108571] flaky results from glescts geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_no_default_layer
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Aug 5 12:19:08 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=108571
--- Comment #3 from Denis <denys.kostin at globallogic.com> ---
Hello. Just a side note - tested this test in a loop (about 100-200 times) on
latest mesa from git on these HW => CFL, KBL, SKL.
Didn't see any failures.
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