[Bug 108571] flaky results from glescts geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_no_default_layer

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 5 12:19:08 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=108571

--- Comment #3 from Denis <denys.kostin at globallogic.com> ---
Hello. Just a side note - tested this test in a loop (about 100-200 times) on
latest mesa from git on these HW => CFL, KBL, SKL.

Didn't see any failures.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20190805/afc967d2/attachment.html>


More information about the intel-3d-bugs mailing list