[Bug 108820] [SKL] (recoverable) GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jan 10 18:30:59 UTC 2019


--- Comment #25 from Jakub Okoński <jakub at okonski.org> ---
I spoke a bit too soon. For this minimal shader, the local_size_x seems
irrelevant and decreasing it doesn't prevent the hang. I wonder if this is the
same issue or if I uncovered some other issue by reducing the test case.

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