[Bug 108820] [SKL] (recoverable) GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jan 16 11:56:21 UTC 2019


Eero Tamminen <eero.t.tamminen at intel.com> changed:

           What    |Removed                     |Added
             Status|NEEDINFO                    |NEW

--- Comment #26 from Eero Tamminen <eero.t.tamminen at intel.com> ---
Lionel, is the info from Jakub enough to reproduce the issue?

FYI: Last night git builds of drm-tip kernel, X and Mesa didn't have hangs on
SKL, but all BXT devices had hard hang in Aztec Ruins Vulkan test-case.

(Just git version of Mesa + v4.20 drm-tip kernel wasn't enough to trigger it.)

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