[Bug 108820] [SKL] (recoverable) GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jan 17 09:10:35 UTC 2019


--- Comment #27 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Eero Tamminen from comment #26)
> FYI: Last night git builds of drm-tip kernel, X and Mesa didn't have hangs
> on SKL, but all BXT devices had hard hang in Aztec Ruins Vulkan test-case.

This was unrelated (kernel) bug which seems to have been introduced and fixed
(day later) by Chris.

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