Mesa (master): i965/vec4: Always split uniforms in array_access_to_pull_constants
Jason Ekstrand
jekstrand at kemper.freedesktop.org
Wed Apr 20 16:20:28 UTC 2016
Module: Mesa
Branch: master
Commit: 87a4fb516eeebd6be0441db5aeffc705f16bef86
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=87a4fb516eeebd6be0441db5aeffc705f16bef86
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Mon Apr 18 18:57:07 2016 -0700
i965/vec4: Always split uniforms in array_access_to_pull_constants
Normally, we split uniforms at the end but in Vulkan, we bail because we
don't want pull constants. However, we still need them split because
pack_uniforms relies on it.
I really don't like this patch not because it doesn't work (it does) but
because now that we're using MOV_INDIRECT, uniform numbers and sizes don't
really matter anymore. In the FS backend, uniform splitting and packing is
handled all at once (actual re-assignment of locations happens later) and
we really should do it that way in vec4 eventually as well.
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
---
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 4b12a72..507f2ee 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -1632,8 +1632,10 @@ vec4_visitor::move_uniform_array_access_to_pull_constants()
/* The vulkan dirver doesn't support pull constants other than UBOs so
* everything has to be pushed regardless.
*/
- if (stage_prog_data->pull_param == NULL)
+ if (stage_prog_data->pull_param == NULL) {
+ split_uniform_registers();
return;
+ }
int pull_constant_loc[this->uniforms];
memset(pull_constant_loc, -1, sizeof(pull_constant_loc));
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