[Mesa-dev] S2TC - yet another attempt to solve the "S3TC issue"

Philipp Klaus Krause pkk at spth.de
Wed Aug 10 02:46:00 PDT 2011

Am 10.08.2011 08:50, schrieb Marek Olšák:

> The problem is there is no adoption of S2TC in the industry. The
> current state is that Unigine products don't run without full S3TC.
> Neither does the id Tech 4 engine. Most, if not all, D3D games
> consider S3TC a standard. In order to succeed, S2TC must become a
> standard too.

Which would take so much time, it wouldn't make sense - by then all
hardware probably supports BPTC, since it is required by OpenGL 4.2.
AFAIK BPTX most of the time provides better quality than S3TC, and thus
better quality than S2TC.


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