[Mesa-dev] [PATCH 01/37] mesa: add gl_texture_image::Face, Level fields
Eric Anholt
eric at anholt.net
Mon Aug 15 11:53:31 PDT 2011
From: Brian Paul <brianp at vmware.com>
Several drivers have these fields in their subclasses of gl_texture_image.
They'll be useful for core Mesa too...
---
src/mesa/main/mtypes.h | 2 ++
src/mesa/main/teximage.c | 2 ++
2 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2d5f44c..12120a9 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1279,6 +1279,8 @@ struct gl_texture_image
GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
struct gl_texture_object *TexObject; /**< Pointer back to parent object */
+ GLuint Level; /**< Which mipmap level am I? */
+ GLuint Face; /**< Which cube face am I? */
FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 27717cf..a005d29 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -571,6 +571,8 @@ _mesa_set_tex_image(struct gl_texture_object *tObj,
/* Set the 'back' pointer */
texImage->TexObject = tObj;
+ texImage->Level = level;
+ texImage->Face = face;
}
--
1.7.5.4
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