[Mesa-dev] [PATCH 2/2] i965: Use proper texture alignment units for cubemaps on Gen5+.
Kenneth Graunke
kenneth at whitecape.org
Mon Aug 15 12:21:07 PDT 2011
While align_h is normally 2, it isn't always. In particular, for S3TC
textures, it needs to be 4. intel_vertical_texture_alignment_unit
exists to implement the sundry rules surrounding alignment units, so we
ought to use it.
Fixes skybox errors in Quake 4.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34628
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_tex_layout.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
This one fixes an actual bug.
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index d868e9f..d9547f2 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -49,7 +49,8 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
switch (mt->target) {
case GL_TEXTURE_CUBE_MAP:
if (intel->gen >= 5) {
- GLuint align_h = 2;
+ unsigned int align_h =
+ intel_vertical_texture_alignment_unit(intel, mt->format);
GLuint level;
GLuint qpitch = 0;
int h0, h1, q;
--
1.7.6
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