[Mesa-dev] [RFC PATCH 1/2] i965: Implement the actual tables for texture alignment units.

Eric Anholt eric at anholt.net
Mon Aug 15 12:37:15 PDT 2011


On Mon, 15 Aug 2011 12:21:06 -0700, Kenneth Graunke <kenneth at whitecape.org> wrote:
> I implemented functions for horizontal/vertical alignment units separately
> because I find it easier to read that way...especially with all the
> corner-cases.
> 
> Regresses piglit test "fbo-generatemipmap-formats GL_ARB_depth_texture"
> on Sandybridge: the 1x1 quad is 0.0 rather than 0.5.  This is caused by
> changing the vertical alignment to 4 instead of 2 for depth formats.

Since it appears to be that the old number was correct and the docs are
wrong, can we just drop that change and note why?
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