[Mesa-dev] [PATCH 2/3] softpipe: implement TXF support via get_texel callback
Brian Paul
brianp at vmware.com
Thu Aug 25 08:03:55 PDT 2011
On 08/25/2011 08:51 AM, Dave Airlie wrote:
> From: Dave Airlie<airlied at redhat.com>
>
> This just calls the texel fetch functions directly bypassing the sampling,
>
> notes:
> 1: loops inside switch should be more optimal.
> 2: borders can be sampled though only up to border depth, outside that
> its undefined.
>
> Signed-off-by: Dave Airlie<airlied at redhat.com>
> ---
> src/gallium/drivers/softpipe/sp_tex_sample.c | 67 ++++++++++++++++++++++++++
> 1 files changed, 67 insertions(+), 0 deletions(-)
>
> diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
> index 93925f9..0d34557 100644
> --- a/src/gallium/drivers/softpipe/sp_tex_sample.c
> +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
> @@ -2604,6 +2604,72 @@ sample_get_dims(struct tgsi_sampler *tgsi_sampler, int level,
> }
> }
>
I'd put a comment on this function saying it's called for TXF and
explain how that's different from other tex instructions.
> +static void
> +sample_get_texels(struct tgsi_sampler *tgsi_sampler,
> + const int v_i[QUAD_SIZE],
> + const int v_j[QUAD_SIZE],
> + const int v_k[QUAD_SIZE],
> + const int lod[QUAD_SIZE],
> + float rgba[NUM_CHANNELS][QUAD_SIZE])
> +{
> + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
> + union tex_tile_address addr;
> + const struct pipe_resource *texture = samp->view->texture;
> + int j, c;
> + float *tx;
> +
> + addr.value = 0;
> + /* TODO write a better test for LOD */
> + addr.bits.level = lod[0];
> +
> + switch(texture->target) {
> + case PIPE_TEXTURE_1D:
> + for (j = 0; j< QUAD_SIZE; j++) {
> + tx = get_texel_2d(samp, addr, v_i[j], 0);
> + for (c = 0; c< 4; c++) {
> + rgba[c][j] = tx[c];
> + }
> + }
> + break;
> + case PIPE_TEXTURE_1D_ARRAY:
> + for (j = 0; j< QUAD_SIZE; j++) {
> + tx = get_texel_1d_array(samp, addr, v_i[j], v_j[j]);
> + for (c = 0; c< 4; c++) {
> + rgba[c][j] = tx[c];
> + }
> + }
> + break;
> + case PIPE_TEXTURE_2D:
> + case PIPE_TEXTURE_RECT:
> + for (j = 0; j< QUAD_SIZE; j++) {
> + tx = get_texel_2d(samp, addr, v_i[j], v_j[j]);
> + for (c = 0; c< 4; c++) {
> + rgba[c][j] = tx[c];
> + }
> + }
> + break;
> + case PIPE_TEXTURE_2D_ARRAY:
> + for (j = 0; j< QUAD_SIZE; j++) {
> + tx = get_texel_2d_array(samp, addr, v_i[j], v_j[j], v_k[j]);
> + for (c = 0; c< 4; c++) {
> + rgba[c][j] = tx[c];
> + }
> + }
> + break;
> + case PIPE_TEXTURE_3D:
> + for (j = 0; j< QUAD_SIZE; j++) {
> + tx = get_texel_3d(samp, addr, v_i[j], v_j[j], v_k[j]);
> + for (c = 0; c< 4; c++) {
> + rgba[c][j] = tx[c];
> + }
> + }
> + break;
> + case PIPE_TEXTURE_CUBE: /* TXF can't work on CUBE according to spec */
> + default:
> + assert(!"Unknown or CUBE texture type in TXF processing\n");
> + break;
> + }
> +}
> /**
> * Create a sampler variant for a given set of non-orthogonal state.
> */
> @@ -2730,5 +2796,6 @@ sp_create_sampler_variant( const struct pipe_sampler_state *sampler,
> }
>
> samp->base.get_dims = sample_get_dims;
> + samp->base.get_texel = sample_get_texels;
> return samp;
> }
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