[Mesa-dev] [PATCH 2/4] intel: Clean up intel_render_texture with a rename and a helper function.
Eric Anholt
eric at anholt.net
Tue Jun 7 11:47:12 PDT 2011
The "newImage" isn't particularly new -- it might be the same texture
that was attached to the same attachment point before. This function
also gets called when just rebinding back to an FBO with a texture
attachment.
---
src/mesa/drivers/dri/intel/intel_fbo.c | 16 ++++++----------
1 files changed, 6 insertions(+), 10 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 0a67caa..8fda37b 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -567,16 +567,12 @@ intel_render_texture(struct gl_context * ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
- struct gl_texture_image *newImage
- = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ struct gl_texture_image *image = _mesa_get_attachment_teximage(att);
struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
- struct intel_texture_image *intel_image;
+ struct intel_texture_image *intel_image = intel_texture_image(image);
(void) fb;
- ASSERT(newImage);
-
- intel_image = intel_texture_image(newImage);
if (!intel_image->mt) {
/* Fallback on drawing to a texture that doesn't have a miptree
* (has a border, width/height 0, etc.)
@@ -586,7 +582,7 @@ intel_render_texture(struct gl_context * ctx,
return;
}
else if (!irb) {
- irb = intel_wrap_texture(ctx, newImage);
+ irb = intel_wrap_texture(ctx, image);
if (irb) {
/* bind the wrapper to the attachment point */
_mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
@@ -598,7 +594,7 @@ intel_render_texture(struct gl_context * ctx,
}
}
- if (!intel_update_wrapper(ctx, irb, newImage)) {
+ if (!intel_update_wrapper(ctx, irb, image)) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_mesa_render_texture(ctx, fb, att);
return;
@@ -606,7 +602,7 @@ intel_render_texture(struct gl_context * ctx,
DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
_glthread_GetID(),
- att->Texture->Name, newImage->Width, newImage->Height,
+ att->Texture->Name, image->Width, image->Height,
irb->Base.RefCount);
intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset);
@@ -632,7 +628,7 @@ intel_render_texture(struct gl_context * ctx,
texel_bytes = _mesa_get_format_bytes(intel_image->base.TexFormat);
- new_mt = intel_miptree_create(intel, newImage->TexObject->Target,
+ new_mt = intel_miptree_create(intel, image->TexObject->Target,
intel_image->base._BaseFormat,
intel_image->base.InternalFormat,
intel_image->level,
--
1.7.5.3
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