[Mesa-dev] [PATCH 03/11] intel: Add block alignment for RGTC textures.
Brian Paul
brianp at vmware.com
Fri Jun 10 14:17:12 PDT 2011
On 06/10/2011 02:38 PM, Eric Anholt wrote:
> We were using the default 4x2 alignment instead of the 4x4 required
> for non-FXT compressed textures.
> ---
> src/mesa/drivers/dri/i965/brw_tex_layout.c | 2 +-
> src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 6 +--
> src/mesa/drivers/dri/intel/intel_tex_layout.c | 42 +++++++++---------------
> src/mesa/drivers/dri/intel/intel_tex_layout.h | 3 +-
> 4 files changed, 21 insertions(+), 32 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> index 4a3a2bf..f462f32 100644
> --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
> +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> @@ -88,7 +88,7 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
> GLuint align_w = 4;
>
> mt->total_height = 0;
> - intel_get_texture_alignment_unit(mt->internal_format,&align_w,&align_h);
> + intel_get_texture_alignment_unit(mt->format,&align_w,&align_h);
>
> if (mt->compressed) {
> mt->total_width = ALIGN(width, align_w);
> diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
> index aa6fc5b..9a1fb18 100644
> --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
> +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
> @@ -402,8 +402,7 @@ intel_miptree_image_data(struct intel_context *intel,
> if(dst->compressed) {
> unsigned int align_w, align_h;
>
> - intel_get_texture_alignment_unit(dst->internal_format,
> - &align_w,&align_h);
> + intel_get_texture_alignment_unit(dst->format,&align_w,&align_h);
> height = (height + align_h - 1) / align_h;
> width = ALIGN(width, align_w);
> }
> @@ -445,8 +444,7 @@ intel_miptree_image_copy(struct intel_context *intel,
> if (dst->compressed) {
> GLuint align_w, align_h;
>
> - intel_get_texture_alignment_unit(dst->internal_format,
> -&align_w,&align_h);
> + intel_get_texture_alignment_unit(dst->format,&align_w,&align_h);
> height = (height + 3) / 4;
> width = ALIGN(width, align_w);
> }
> diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c
> index d39733b..7493b42 100644
> --- a/src/mesa/drivers/dri/intel/intel_tex_layout.c
> +++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c
> @@ -35,32 +35,22 @@
> #include "intel_context.h"
> #include "main/macros.h"
>
> -void intel_get_texture_alignment_unit(GLenum internalFormat, GLuint *w, GLuint *h)
> +void
> +intel_get_texture_alignment_unit(gl_format format,
> + unsigned int *w, unsigned int *h)
> {
> - switch (internalFormat) {
> - case GL_COMPRESSED_RGB_FXT1_3DFX:
> - case GL_COMPRESSED_RGBA_FXT1_3DFX:
> - *w = 8;
> - *h = 4;
> - break;
> -
> - case GL_RGB_S3TC:
> - case GL_RGB4_S3TC:
> - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
> - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
> - case GL_RGBA_S3TC:
> - case GL_RGBA4_S3TC:
> - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
> - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
> - *w = 4;
> - *h = 4;
> - break;
> -
> - default:
> - *w = 4;
> - *h = 2;
> - break;
> - }
> + if (_mesa_is_format_compressed(format)) {
> + if (format == MESA_FORMAT_RGB_FXT1 || format == MESA_FORMAT_RGBA_FXT1) {
> + *w = 8;
> + *h = 4;
> + } else {
> + *w = 4;
> + *h = 4;
> + }
> + } else {
> + *w = 4;
> + *h = 2;
> + }
Could you make use of _mesa_get_format_block_size() here?
-Brian
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