[Mesa-dev] [PATCH 03/11] intel: Add block alignment for RGTC textures.
Eric Anholt
eric at anholt.net
Fri Jun 10 15:44:36 PDT 2011
On Fri, 10 Jun 2011 15:17:12 -0600, Brian Paul <brianp at vmware.com> wrote:
> On 06/10/2011 02:38 PM, Eric Anholt wrote:
> > We were using the default 4x2 alignment instead of the 4x4 required
> > for non-FXT compressed textures.
> > ---
> > src/mesa/drivers/dri/i965/brw_tex_layout.c | 2 +-
> > src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 6 +--
> > src/mesa/drivers/dri/intel/intel_tex_layout.c | 42 +++++++++---------------
> > src/mesa/drivers/dri/intel/intel_tex_layout.h | 3 +-
> > 4 files changed, 21 insertions(+), 32 deletions(-)
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> > index 4a3a2bf..f462f32 100644
> > --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
> > +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> > @@ -88,7 +88,7 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
> > GLuint align_w = 4;
> >
> > mt->total_height = 0;
> > - intel_get_texture_alignment_unit(mt->internal_format,&align_w,&align_h);
> > + intel_get_texture_alignment_unit(mt->format,&align_w,&align_h);
> >
> > if (mt->compressed) {
> > mt->total_width = ALIGN(width, align_w);
> > diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
> > index aa6fc5b..9a1fb18 100644
> > --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
> > +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
> > @@ -402,8 +402,7 @@ intel_miptree_image_data(struct intel_context *intel,
> > if(dst->compressed) {
> > unsigned int align_w, align_h;
> >
> > - intel_get_texture_alignment_unit(dst->internal_format,
> > - &align_w,&align_h);
> > + intel_get_texture_alignment_unit(dst->format,&align_w,&align_h);
> > height = (height + align_h - 1) / align_h;
> > width = ALIGN(width, align_w);
> > }
> > @@ -445,8 +444,7 @@ intel_miptree_image_copy(struct intel_context *intel,
> > if (dst->compressed) {
> > GLuint align_w, align_h;
> >
> > - intel_get_texture_alignment_unit(dst->internal_format,
> > -&align_w,&align_h);
> > + intel_get_texture_alignment_unit(dst->format,&align_w,&align_h);
> > height = (height + 3) / 4;
> > width = ALIGN(width, align_w);
> > }
> > diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c
> > index d39733b..7493b42 100644
> > --- a/src/mesa/drivers/dri/intel/intel_tex_layout.c
> > +++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c
> > @@ -35,32 +35,22 @@
> > #include "intel_context.h"
> > #include "main/macros.h"
> >
> > -void intel_get_texture_alignment_unit(GLenum internalFormat, GLuint *w, GLuint *h)
> > +void
> > +intel_get_texture_alignment_unit(gl_format format,
> > + unsigned int *w, unsigned int *h)
> > {
> > - switch (internalFormat) {
> > - case GL_COMPRESSED_RGB_FXT1_3DFX:
> > - case GL_COMPRESSED_RGBA_FXT1_3DFX:
> > - *w = 8;
> > - *h = 4;
> > - break;
> > -
> > - case GL_RGB_S3TC:
> > - case GL_RGB4_S3TC:
> > - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
> > - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
> > - case GL_RGBA_S3TC:
> > - case GL_RGBA4_S3TC:
> > - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
> > - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
> > - *w = 4;
> > - *h = 4;
> > - break;
> > -
> > - default:
> > - *w = 4;
> > - *h = 2;
> > - break;
> > - }
> > + if (_mesa_is_format_compressed(format)) {
> > + if (format == MESA_FORMAT_RGB_FXT1 || format == MESA_FORMAT_RGBA_FXT1) {
> > + *w = 8;
> > + *h = 4;
> > + } else {
> > + *w = 4;
> > + *h = 4;
> > + }
> > + } else {
> > + *w = 4;
> > + *h = 2;
> > + }
>
> Could you make use of _mesa_get_format_block_size() here?
The compressed formats happen to match, but the default case doesn't.
Given that this is coming out of a table in the hardware spec (and we're
going to need a bunch of overrides for it in the future with MSAA and
things), I'd rather just reproduce the hw spec here.
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