[Mesa-dev] [PATCH v4] linker: Reject shaders that use too many varyings

Kenneth Graunke kenneth at whitecape.org
Wed Jun 15 00:20:32 PDT 2011


On 06/14/2011 12:32 PM, Ian Romanick wrote:
> From: Ian Romanick<ian.d.romanick at intel.com>
>
> Previously it was up to the driver or later code generator to reject
> these shaders.  It turns out that nobody did this.
>
> This will need changes to support geometry shaders.
>
> NOTE: This is a candidate for the stable branches.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37743
> ---
> v4: I'm done.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>


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