[Mesa-dev] [PATCH] linker: Reject shaders that use too many varyings
Sven Arvidsson
sa at whiz.se
Tue Jun 21 11:59:26 PDT 2011
This change broke a whole lot of stuff on r600g, for example Unigine
Heaven:
shader uses too many varying components (36 > 32)
I was going to attach the failing shader but it doesn't seem to have
been logged by MESA_GLSL=log
--
Cheers,
Sven Arvidsson
http://www.whiz.se
PGP Key ID 760BDD22
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