[Mesa-dev] [PATCH] linker: Reject shaders that use too many varyings

Sven Arvidsson sa at whiz.se
Tue Jun 21 11:59:26 PDT 2011


This change broke a whole lot of stuff on r600g, for example Unigine
Heaven:

	shader uses too many varying components (36 > 32)

I was going to attach the failing shader but it doesn't seem to have
been logged by MESA_GLSL=log

-- 
Cheers,
Sven Arvidsson
http://www.whiz.se
PGP Key ID 760BDD22

-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 198 bytes
Desc: This is a digitally signed message part
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20110621/8cbdf005/attachment.pgp>


More information about the mesa-dev mailing list