[Mesa-dev] [PATCH 1/2] vbo: Don't bother checking for stride == 0 for "any varying in a VBO".
Brian Paul
brianp at vmware.com
Fri Jun 17 13:43:21 PDT 2011
On 06/17/2011 02:36 PM, Eric Anholt wrote:
> We would still want to consider that data as being in a VBO even if we
> managed to produce this case, which as far as I know we can't.
> ---
> src/mesa/vbo/vbo_rebase.c | 3 +--
> 1 files changed, 1 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
> index 9068ae2..15e5895 100644
> --- a/src/mesa/vbo/vbo_rebase.c
> +++ b/src/mesa/vbo/vbo_rebase.c
> @@ -90,8 +90,7 @@ GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] )
> GLuint i;
>
> for (i = 0; i< VERT_ATTRIB_MAX; i++)
> - if (arrays[i]->StrideB&&
> - arrays[i]->BufferObj->Name != 0)
> + if (arrays[i]->BufferObj->Name != 0)
> return GL_TRUE;
>
> return GL_FALSE;
Reviewed-by: Brian Paul <brianp at vmware.com>
As a clean-up you might want to use the _mesa_is_bufferobj() function
instead of Name!=0 to test if the array is stored in a VBO. We're
doing that in most other places in the VBO code.
For people reading along: all vertex arrays have pointers to a buffer
object but for user-space arrays we point to a dummy buffer object
with Name=0.
-Brian
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