[Mesa-dev] [PATCH 2/2] ARB_vertex_buffer_object/mixed-immediate-and-vbo: New test for #37934.

Brian Paul brianp at vmware.com
Fri Jun 17 13:46:30 PDT 2011


On 06/17/2011 02:36 PM, Eric Anholt wrote:
> ---
>   tests/all.tests                                    |    1 +
>   .../arb_vertex_buffer_object/CMakeLists.gl.txt     |    1 +
>   .../mixed-immediate-and-vbo.c                      |  108 ++++++++++++++++++++
>   3 files changed, 110 insertions(+), 0 deletions(-)
>   create mode 100644 tests/spec/arb_vertex_buffer_object/mixed-immediate-and-vbo.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index 6f0378a..3181208 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -874,6 +874,7 @@ add_texwrap_test2(arb_texture_compression, '2D', 'GL_COMPRESSED_RGBA')
>   arb_vertex_buffer_object = Group()
>   spec['ARB_vertex_buffer_object'] = arb_vertex_buffer_object
>   arb_vertex_buffer_object['elements-negative-offset'] = PlainExecTest(['arb_vertex_buffer_object-elements-negative-offset', '-auto'])
> +arb_vertex_buffer_object['mixed-immediate-and-vbo'] = PlainExecTest(['arb_vertex_buffer_object-mixed-immediate-and-vbo', '-auto'])
>
>   ext_packed_depth_stencil = Group()
>   spec['EXT_packed_depth_stencil'] = ext_packed_depth_stencil
> diff --git a/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
> index 6ec96d6..cacc0b7 100644
> --- a/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
> +++ b/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
> @@ -12,5 +12,6 @@ link_libraries (
>   )
>
>   add_executable (arb_vertex_buffer_object-elements-negative-offset elements-negative-offset.c)
> +add_executable (arb_vertex_buffer_object-mixed-immediate-and-vbo mixed-immediate-and-vbo.c)
>
>   # vim: ft=cmake:
> diff --git a/tests/spec/arb_vertex_buffer_object/mixed-immediate-and-vbo.c b/tests/spec/arb_vertex_buffer_object/mixed-immediate-and-vbo.c
> new file mode 100644
> index 0000000..8bd0e1d
> --- /dev/null
> +++ b/tests/spec/arb_vertex_buffer_object/mixed-immediate-and-vbo.c
> @@ -0,0 +1,108 @@
> +/* © 2011 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +/** @file mixed-immediate-and-vbo.c
> + *
> + * Tests for a bug in the i965 driver.  When the index limits were
> + * unknown (because they were in a VBO which Mesa tries to avoid
> + * reading) and some VBOs plus immediate vertex data was used, the
> + * immediate vertex data would be trashed.
> + *
> + * https://bugs.freedesktop.org/show_bug.cgi?id=37934
> + */
> +
> +#include "piglit-util.h"
> +
> +int piglit_width = 64, piglit_height = 64;
> +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA;
> +
> +static GLuint vbo;
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	piglit_require_extension("GL_ARB_vertex_buffer_object");
> +        piglit_require_GLSL();
> +}
> +
> +const char *vs_source = {
> +	"void main() {"
> +	"	gl_Position = gl_Vertex;"
> +	"	gl_FrontColor = gl_Color;"
> +	"}"
> +};
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	bool pass = true;
> +	float green[] = {0.0, 1.0, 0.0, 0.0};
> +	float vertex_data[] = {
> +		/* quad position */
> +		-1.0, -1.0, 0.0, 1.0,
> +		 1.0, -1.0, 0.0, 1.0,
> +		 1.0,  1.0, 0.0, 1.0,
> +		-1.0,  1.0, 0.0, 1.0,
> +	};
> +	uint32_t index_data[] = { 0, 1, 2, 3 };
> +	uintptr_t index_offset = sizeof(vertex_data);
> +	GLuint prog, vs;
> +
> +	glClearColor(1.0, 0.0, 0.0, 0.0);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	/* Use a vertex shader.  Otherwise mesa turns our immediate
> +	 * color data into a uniform in the fixed function vertex
> +	 * shader.
> +	 */
> +	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
> +	prog = piglit_link_simple_program(vs, 0);
> +	piglit_UseProgram(prog);
> +
> +	glGenBuffersARB(1,&vbo);
> +	glBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo);
> +	glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vbo);
> +	glBufferDataARB(GL_ARRAY_BUFFER_ARB,
> +			index_offset + sizeof(index_data),
> +			NULL, GL_DYNAMIC_DRAW);
> +	glBufferSubDataARB(GL_ARRAY_BUFFER_ARB,
> +			   0, sizeof(vertex_data),
> +			   vertex_data);
> +	glBufferSubDataARB(GL_ARRAY_BUFFER_ARB,
> +			   index_offset, sizeof(index_data),
> +			   index_data);
> +
> +	glEnableClientState(GL_VERTEX_ARRAY);
> +	glVertexPointer(4, GL_FLOAT, 0, (void *)0);
> +	glColor4f(0.0, 1.0, 0.0, 0.0);
> +	glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_INT,
> +		       (void *)index_offset);
> +
> +	pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green);
> +
> +	glutSwapBuffers();
> +
> +	glDisableClientState(GL_VERTEX_ARRAY);
> +	glDeleteBuffersARB(1,&vbo);
> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}

Reviewed-by: Brian Paul <brianp at vmware.com>



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