[Mesa-dev] multiple versions in version string

tom fogal tfogal at sci.utah.edu
Tue Jun 21 09:10:39 PDT 2011


On 06/21/2011 01:06 AM, Michel Dänzer wrote:
> On Mon, 2011-06-20 at 13:46 -0600, tom fogal wrote:
>> Nathan Kidd<nathan-ml at spicycrypto.ca>  writes:
>>> On 11-06-20 02:55 PM, tom fogal wrote:
>>>> Nathan Kidd<nathan-ml at spicycrypto.ca>   writes:
>> [snip]
>>>> You are correct, rendering is indirect!
>>>
>>> Of course, for indirect rendering every glFoo() function call needs
>>> to be mapped to (GL)X protocol.  Protocol exists up to OpenGL 1.4.
>>
>> I can always fall back to OSMesa, I suppose :(
>
> Or a software rasterizer libGL / driver which uses direct rendering.
> Preferably using llvmpipe for performance.

It was hidden in another part of the thread, but I actually don't care 
(much) about performance, as this is for a regression testing system.

More importantly, though, the issue with direct rendering is that I need 
to be able to connect to an X server.  That's a huge pain with a 
regression testing system run through (i.e.) buildbot/tinderbox/plain 
cron, especially when you are testing multiple software packages on one 
system (== multiple users, for sandboxing purposes).

If you have any insights as to better approaches in such an environment, 
I am all ears.

-tom


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