[Mesa-dev] [PATCH 4/4] mesa: don't allocate memory in _mesa_unpack_depth_span if we don't need it
Marek Olšák
maraeo at gmail.com
Thu Jun 23 19:39:11 PDT 2011
---
src/mesa/main/pack.c | 14 +++++++-------
1 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/pack.c b/src/mesa/main/pack.c
index 7d541dc..a232a51 100644
--- a/src/mesa/main/pack.c
+++ b/src/mesa/main/pack.c
@@ -4683,7 +4683,7 @@ _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking )
{
- GLfloat *depthTemp, *depthValues;
+ GLfloat *depthTemp = NULL, *depthValues;
GLboolean needClamp = GL_FALSE;
/* Look for special cases first.
@@ -4729,16 +4729,16 @@ _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
/* general case path follows */
- depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat));
- if (!depthTemp) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
if (dstType == GL_FLOAT) {
depthValues = (GLfloat *) dest;
}
else {
+ depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat));
+ if (!depthTemp) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
depthValues = depthTemp;
}
--
1.7.4.1
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