[Mesa-dev] [PATCH 4/4] mesa: don't allocate memory in _mesa_unpack_depth_span if we don't need it
Brian Paul
brianp at vmware.com
Fri Jun 24 06:13:42 PDT 2011
On 06/23/2011 08:39 PM, Marek Olšák wrote:
> ---
> src/mesa/main/pack.c | 14 +++++++-------
> 1 files changed, 7 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/main/pack.c b/src/mesa/main/pack.c
> index 7d541dc..a232a51 100644
> --- a/src/mesa/main/pack.c
> +++ b/src/mesa/main/pack.c
> @@ -4683,7 +4683,7 @@ _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
> GLenum srcType, const GLvoid *source,
> const struct gl_pixelstore_attrib *srcPacking )
> {
> - GLfloat *depthTemp, *depthValues;
> + GLfloat *depthTemp = NULL, *depthValues;
> GLboolean needClamp = GL_FALSE;
>
> /* Look for special cases first.
> @@ -4729,16 +4729,16 @@ _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
>
> /* general case path follows */
>
> - depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat));
> - if (!depthTemp) {
> - _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
> - return;
> - }
> -
> if (dstType == GL_FLOAT) {
> depthValues = (GLfloat *) dest;
> }
> else {
> + depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat));
> + if (!depthTemp) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
> + return;
> + }
> +
> depthValues = depthTemp;
> }
>
Reviewed-by: Brian Paul <brianp at vmware.com>
More information about the mesa-dev
mailing list