[Mesa-dev] [PATCH 4/4] mesa: don't allocate memory in _mesa_unpack_depth_span if we don't need it

Brian Paul brianp at vmware.com
Fri Jun 24 06:13:42 PDT 2011


On 06/23/2011 08:39 PM, Marek Olšák wrote:
> ---
>   src/mesa/main/pack.c |   14 +++++++-------
>   1 files changed, 7 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/main/pack.c b/src/mesa/main/pack.c
> index 7d541dc..a232a51 100644
> --- a/src/mesa/main/pack.c
> +++ b/src/mesa/main/pack.c
> @@ -4683,7 +4683,7 @@ _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
>                            GLenum srcType, const GLvoid *source,
>                            const struct gl_pixelstore_attrib *srcPacking )
>   {
> -   GLfloat *depthTemp, *depthValues;
> +   GLfloat *depthTemp = NULL, *depthValues;
>      GLboolean needClamp = GL_FALSE;
>
>      /* Look for special cases first.
> @@ -4729,16 +4729,16 @@ _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
>
>      /* general case path follows */
>
> -   depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat));
> -   if (!depthTemp) {
> -      _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
> -      return;
> -   }
> -
>      if (dstType == GL_FLOAT) {
>         depthValues = (GLfloat *) dest;
>      }
>      else {
> +      depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat));
> +      if (!depthTemp) {
> +         _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
> +         return;
> +      }
> +
>         depthValues = depthTemp;
>      }
>


Reviewed-by: Brian Paul <brianp at vmware.com>


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