[Mesa-dev] piglit: add test for depth-only array textures
Marek Olšák
maraeo at gmail.com
Wed Mar 2 06:35:22 PST 2011
Pushed, thanks.
Marek
On Wed, Mar 2, 2011 at 1:42 PM, Christoph Bumiller <
e0425955 at student.tuwien.ac.at> wrote:
>
>
> -------- Original Message -------- Subject: piglit: add test for
> depth-only array textures Date: Wed, 02 Mar 2011 13:23:04 +0100 From: Christ[RADEON:::R300G]
> oph Bumiller <e0425955 at student.tuwien.ac.at><e0425955 at student.tuwien.ac.at> To:
> mesa3d-dev <mesa3d-dev at lists.sourceforge.net><mesa3d-dev at lists.sourceforge.net>
>
> Patch attached.
>
> Fails with current mesa because GL_DEPTH_COMPONENT is not accepted for
> array and cube textures.
> Passes on nvc0 if I allow it, but swrast fails somehow (even if the
> output looks correct).
>
>
>
>
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>
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