[Mesa-dev] [Bug 36761] glGetAttachedObjects ignores maxcount

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon May 2 08:10:52 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=36761

--- Comment #4 from Lauri Kasanen <curaga at operamail.com> 2011-05-02 08:10:52 PDT ---
You're right, when I set count = 0 before the call to GetAttachedObjects, it
stays 0.

However, this is the only shader program created, and it's very much working (I
can see the effects). It's also not deleted before the call, so it should be
valid.

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