[Mesa-dev] [Bug 36761] glGetAttachedObjects ignores maxcount
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon May 2 08:45:49 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=36761
--- Comment #5 from Brian Paul <brian.e.paul at gmail.com> 2011-05-02 08:45:49 PDT ---
Can you call glGetError() before and after the call to glGetAttachedObjects()
to see if GL_INVALID_VALUE is generated? That's what Mesa and NVIDIA both do
(and the count parameter is untouched).
Otherwise, can you step into get_attached_shaders() and examine shProg?
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