[Mesa-dev] [Bug 36761] glGetAttachedObjects ignores maxcount

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon May 2 08:45:49 PDT 2011


--- Comment #5 from Brian Paul <brian.e.paul at gmail.com> 2011-05-02 08:45:49 PDT ---
Can you call glGetError() before and after the call to glGetAttachedObjects()
to see if GL_INVALID_VALUE is generated?  That's what Mesa and NVIDIA both do
(and the count parameter is untouched).

Otherwise, can you step into get_attached_shaders() and examine shProg?

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