[Mesa-dev] [PATCH 2/2] xlib: set alpha to 0xff when mapping RGB pixmaps

Brian Paul brianp at vmware.com
Thu Nov 10 17:01:47 PST 2011


Fixes a bunch of conform regressions.
---
 src/mesa/drivers/x11/xm_buffer.c |   11 +++++++++++
 1 files changed, 11 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/x11/xm_buffer.c b/src/mesa/drivers/x11/xm_buffer.c
index 6cf9f06..ea87b6d 100644
--- a/src/mesa/drivers/x11/xm_buffer.c
+++ b/src/mesa/drivers/x11/xm_buffer.c
@@ -477,6 +477,17 @@ xmesa_MapRenderbuffer(struct gl_context *ctx,
             return;
          }
 
+         if (xrb->Base.Format == MESA_FORMAT_ARGB8888 ||
+             xrb->Base.Format == MESA_FORMAT_RGBA8888_REV) {
+            /* The original pixmap is RGB but we're returning an RGBA
+             * image buffer.  Fill in the A values with 0xff.
+             */
+            GLuint i, *p = (GLuint *) ximage->data;
+            for (i = 0; i < w * h; i++) {
+               p[i] |= 0xff000000;
+            }
+         }
+
          xrb->map_ximage = ximage;
 
          /* the first row of the OpenGL image is last row of the XImage */
-- 
1.7.3.4



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