[Mesa-dev] [PATCH 2/2] xlib: set alpha to 0xff when mapping RGB pixmaps
Brian Paul
brianp at vmware.com
Thu Nov 10 17:01:47 PST 2011
Fixes a bunch of conform regressions.
---
src/mesa/drivers/x11/xm_buffer.c | 11 +++++++++++
1 files changed, 11 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/x11/xm_buffer.c b/src/mesa/drivers/x11/xm_buffer.c
index 6cf9f06..ea87b6d 100644
--- a/src/mesa/drivers/x11/xm_buffer.c
+++ b/src/mesa/drivers/x11/xm_buffer.c
@@ -477,6 +477,17 @@ xmesa_MapRenderbuffer(struct gl_context *ctx,
return;
}
+ if (xrb->Base.Format == MESA_FORMAT_ARGB8888 ||
+ xrb->Base.Format == MESA_FORMAT_RGBA8888_REV) {
+ /* The original pixmap is RGB but we're returning an RGBA
+ * image buffer. Fill in the A values with 0xff.
+ */
+ GLuint i, *p = (GLuint *) ximage->data;
+ for (i = 0; i < w * h; i++) {
+ p[i] |= 0xff000000;
+ }
+ }
+
xrb->map_ximage = ximage;
/* the first row of the OpenGL image is last row of the XImage */
--
1.7.3.4
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