[Mesa-dev] [PATCH] glcpp: Add GL_ARB_draw_instanced #define.

Morgan Armand morgan.devel at gmail.com
Fri Nov 11 03:26:54 PST 2011


---
 src/glsl/glcpp/glcpp-parse.y |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 1b17ff4..c0457b0 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1132,6 +1132,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
 	   if (extensions->ARB_shader_texture_lod)
 	      add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);

+	   if (extensions->ARB_draw_instanced)
+	      add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
+
 	   if (extensions->AMD_conservative_depth) {
 	      add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
 	      add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
-- 
1.7.7.1.msysgit.0



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