[Mesa-dev] [PATCH] glcpp: Add GL_ARB_draw_instanced #define.
Kenneth Graunke
kenneth at whitecape.org
Fri Nov 11 13:17:56 PST 2011
On 11/11/2011 03:26 AM, Morgan Armand wrote:
> ---
> src/glsl/glcpp/glcpp-parse.y | 3 +++
> 1 files changed, 3 insertions(+), 0 deletions(-)
>
> diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
> index 1b17ff4..c0457b0 100644
> --- a/src/glsl/glcpp/glcpp-parse.y
> +++ b/src/glsl/glcpp/glcpp-parse.y
> @@ -1132,6 +1132,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
> if (extensions->ARB_shader_texture_lod)
> add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
>
> + if (extensions->ARB_draw_instanced)
> + add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
> +
> if (extensions->AMD_conservative_depth) {
> add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
> add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
Thanks for catching this!
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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