[Mesa-dev] [PATCH 1/2] meta: Don't forget to flag state when restoring texobjects.
Eric Anholt
eric at anholt.net
Fri Nov 11 10:31:06 PST 2011
It's unlikely that we changed the object but no other texture
parameter, but be correct anyway. Noticed by inspection.
---
src/mesa/drivers/common/meta.c | 7 +++++--
1 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 8d589e4..f9b582d 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -879,8 +879,11 @@ _mesa_meta_end(struct gl_context *ctx)
/* restore texture objects for unit[0] only */
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
- _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
- save->CurrentTexture[tgt]);
+ if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
+ save->CurrentTexture[tgt]);
+ }
_mesa_reference_texobj(&save->CurrentTexture[tgt], NULL);
}
--
1.7.7
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