[Mesa-dev] [PATCH 2/2] meta: Fix restoring of fixed function texture enables.

Eric Anholt eric at anholt.net
Fri Nov 11 10:31:07 PST 2011


If they were disabled on entry, and we enabled one (like for
BlitFramebuffer), we wouldn't disable it on the way out.  Retain the
attempted optimization here (don't keep calling to set each bit for
changes that won't matter) by just setting the bits directly with
appropriate flushing.

Fixes misrendering on the second draw of piglit fbo-blit.
---
 src/mesa/drivers/common/meta.c |   36 +++++++++---------------------------
 1 files changed, 9 insertions(+), 27 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index f9b582d..259041f 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -887,35 +887,17 @@ _mesa_meta_end(struct gl_context *ctx)
          _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL);
       }
 
-      /* Re-enable textures, texgen */
+      /* Restore fixed function texture enables, texgen */
       for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
-         if (save->TexEnabled[u]) {
-            _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
-
-            if (save->TexEnabled[u] & TEXTURE_1D_BIT)
-               _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE);
-            if (save->TexEnabled[u] & TEXTURE_2D_BIT)
-               _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE);
-            if (save->TexEnabled[u] & TEXTURE_3D_BIT)
-               _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE);
-            if (save->TexEnabled[u] & TEXTURE_CUBE_BIT)
-               _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE);
-            if (save->TexEnabled[u] & TEXTURE_RECT_BIT)
-               _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE);
-         }
-
-         if (save->TexGenEnabled[u]) {
-            _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+	 if (ctx->Texture.Unit[u].Enabled != save->TexEnabled[u]) {
+	    FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+	    ctx->Texture.Unit[u].Enabled = save->TexEnabled[u];
+	 }
 
-            if (save->TexGenEnabled[u] & S_BIT)
-               _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE);
-            if (save->TexGenEnabled[u] & T_BIT)
-               _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE);
-            if (save->TexGenEnabled[u] & R_BIT)
-               _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE);
-            if (save->TexGenEnabled[u] & Q_BIT)
-               _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
-         }
+	 if (ctx->Texture.Unit[u].TexGenEnabled != save->TexGenEnabled[u]) {
+	    FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+	    ctx->Texture.Unit[u].TexGenEnabled = save->TexGenEnabled[u];
+	 }
       }
 
       /* restore current unit state */
-- 
1.7.7



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