[Mesa-dev] [PATCH] softpipe: fix clamping when using unormalized coordinates
Brian Paul
brianp at vmware.com
Mon Nov 14 09:40:51 PST 2011
On 11/14/2011 10:24 AM, Morgan Armand wrote:
> On 11/14/2011 3:44 PM, Brian Paul wrote:
>> On 11/13/2011 03:24 AM, Morgan Armand wrote:
>>> ---
>>> src/gallium/drivers/softpipe/sp_tex_sample.c | 7 ++++---
>>> 1 files changed, 4 insertions(+), 3 deletions(-)
>>>
>>> diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
>>> index 72629a0..9b0e54e1 100644
>>> --- a/src/gallium/drivers/softpipe/sp_tex_sample.c
>>> +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
>>> @@ -491,7 +491,8 @@ wrap_linear_unorm_clamp(const float s[4], unsigned size,
>>> uint ch;
>>> for (ch = 0; ch< 4; ch++) {
>>> /* Not exactly what the spec says, but it matches NVIDIA output */
>>> - float u = CLAMP(s[ch] - 0.5F, 0.0f, (float) size - 1.0f);
>>> + float u = CLAMP(s[ch], 0.0f, (float) size);
>>> + u -= 0.5F;
>>> icoord0[ch] = util_ifloor(u);
>>
>> If s=0, then icoord0 = -1 and that's not right. The 'i' coordinates must be in the range [0,size-1].
>>
>> Are you trying to fix a specific bug or piglit test?
>>
>>
>>> icoord1[ch] = icoord0[ch] + 1;
>>> w[ch] = frac(u);
>>> @@ -512,8 +513,8 @@ wrap_linear_unorm_clamp_to_border(const float s[4], unsigned size,
>>> u -= 0.5F;
>>> icoord0[ch] = util_ifloor(u);
>>> icoord1[ch] = icoord0[ch] + 1;
>>> - if (icoord1[ch]> (int) size - 1)
>>> - icoord1[ch] = size - 1;
>>> + if (icoord1[ch]> (int) size)
>>> + icoord1[ch] = size;
>>> w[ch] = frac(u);
>>> }
>>> }
>>
>> -Brian
>
> Yes, sorry, I forgot to mention it. This patch fixes texwrap-RECT-bordercolor and texwrap-RECT-proj-bordercolor.
>
> From what I understand from the spec, we expect to get the border color when sampling with out-of-range coordinates, or the
> correct interpolation between the border color and the texel color when sampling with coordinates in the range [0; 1/2N[ or
> [1-1/2N; max[. That's why I converted the coordinates to [-1;size] instead. get_texel_*d functions handle the case when a texture
> coordinate is out-of-range but it may not the case of all functions so I probably need to check that carefully.
> Please correct me if I misunderstood something.
I think I was wrong above. I thought you were changing the
clamp-to-edge behaviour, but that case is implemented in the
wrap_linear_unorm_clamp_to_edge() function.
In any case, I remember that implementing what the spec says didn't
match the output from NVIDIA's driver (hence the comment there).
Do you have an NVIDIA GPU to compare against?
I could do some testing/comparing later...
-Brian
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