[Mesa-dev] [PATCH] softpipe: fix clamping when using unormalized coordinates

Morgan Armand morgan.devel at gmail.com
Mon Nov 14 14:03:50 PST 2011


On 11/14/2011 6:40 PM, Brian Paul wrote:
> On 11/14/2011 10:24 AM, Morgan Armand wrote:
>> On 11/14/2011 3:44 PM, Brian Paul wrote:
>>> On 11/13/2011 03:24 AM, Morgan Armand wrote:
>>>> ---
>>>>    src/gallium/drivers/softpipe/sp_tex_sample.c |    7 ++++---
>>>>    1 files changed, 4 insertions(+), 3 deletions(-)
>>>>
>>>> diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
>>>> index 72629a0..9b0e54e1 100644
>>>> --- a/src/gallium/drivers/softpipe/sp_tex_sample.c
>>>> +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
>>>> @@ -491,7 +491,8 @@ wrap_linear_unorm_clamp(const float s[4], unsigned size,
>>>>       uint ch;
>>>>       for (ch = 0; ch<   4; ch++) {
>>>>          /* Not exactly what the spec says, but it matches NVIDIA output */
>>>> -      float u = CLAMP(s[ch] - 0.5F, 0.0f, (float) size - 1.0f);
>>>> +      float u = CLAMP(s[ch], 0.0f, (float) size);
>>>> +      u -= 0.5F;
>>>>          icoord0[ch] = util_ifloor(u);
>>>
>>> If s=0, then icoord0 = -1 and that's not right.  The 'i' coordinates must be in the range [0,size-1].
>>>
>>> Are you trying to fix a specific bug or piglit test?
>>>
>>>
>>>>          icoord1[ch] = icoord0[ch] + 1;
>>>>          w[ch] = frac(u);
>>>> @@ -512,8 +513,8 @@ wrap_linear_unorm_clamp_to_border(const float s[4], unsigned size,
>>>>          u -= 0.5F;
>>>>          icoord0[ch] = util_ifloor(u);
>>>>          icoord1[ch] = icoord0[ch] + 1;
>>>> -      if (icoord1[ch]>   (int) size - 1)
>>>> -         icoord1[ch] = size - 1;
>>>> +      if (icoord1[ch]>   (int) size)
>>>> +         icoord1[ch] = size;
>>>>          w[ch] = frac(u);
>>>>       }
>>>>    }
>>>
>>> -Brian
>>
>> Yes, sorry, I forgot to mention it. This patch fixes texwrap-RECT-bordercolor and texwrap-RECT-proj-bordercolor.
>>
>>  From what I understand from the spec, we expect to get the border color when sampling with out-of-range coordinates, or the
>> correct interpolation between the border color and the texel color when sampling with coordinates in the range [0; 1/2N[ or
>> [1-1/2N; max[. That's why I converted the coordinates to [-1;size] instead. get_texel_*d functions handle the case when a texture
>> coordinate is out-of-range but it may not the case of all functions so I probably need to check that carefully.
>> Please correct me if I misunderstood something.
> 
> I think I was wrong above.  I thought you were changing the clamp-to-edge behaviour, but that case is implemented in the wrap_linear_unorm_clamp_to_edge() function.
> 
> In any case, I remember that implementing what the spec says didn't match the output from NVIDIA's driver (hence the comment there).
> 
> Do you have an NVIDIA GPU to compare against?
> 
> I could do some testing/comparing later...
> 
> -Brian

Yes I have, and AFAICT the results are identical (pixel-perfect, in fact). I've made the test on a windows machine, with the last
drivers.


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