[Mesa-dev] [PATCH] glsl: Add missing textureSize(samplerCubeShadow, int) variant.
Eric Anholt
eric at anholt.net
Tue Nov 15 16:36:19 PST 2011
On Mon, 14 Nov 2011 17:27:17 -0800, Kenneth Graunke <kenneth at whitecape.org> wrote:
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/glsl/builtins/tools/texture_builtins.py | 1 +
> 1 files changed, 1 insertions(+), 0 deletions(-)
>
> I really don't know how I keep missing these. :(
>
> diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py
> index 586e206..27cc027 100755
> --- a/src/glsl/builtins/tools/texture_builtins.py
> +++ b/src/glsl/builtins/tools/texture_builtins.py
> @@ -150,6 +150,7 @@ def generate_texture_functions(fs):
> generate_fiu_sigs("txs", "2DArray")
> generate_sigs("", "txs", "1DShadow")
> generate_sigs("", "txs", "2DShadow")
> + generate_sigs("", "txs", "CubeShadow")
> generate_sigs("", "txs", "1DArrayShadow")
> generate_sigs("", "txs", "2DArrayShadow")
> end_function(fs, "textureSize")
Reviewed-by: Eric Anholt <eric at anholt.net>
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