[Mesa-dev] [PATCH] glsl: Add missing textureSize(samplerCubeShadow, int) variant.

Kenneth Graunke kenneth at whitecape.org
Mon Nov 14 17:27:17 PST 2011


Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/glsl/builtins/tools/texture_builtins.py |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

I really don't know how I keep missing these. :(

diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py
index 586e206..27cc027 100755
--- a/src/glsl/builtins/tools/texture_builtins.py
+++ b/src/glsl/builtins/tools/texture_builtins.py
@@ -150,6 +150,7 @@ def generate_texture_functions(fs):
     generate_fiu_sigs("txs", "2DArray")
     generate_sigs("", "txs", "1DShadow")
     generate_sigs("", "txs", "2DShadow")
+    generate_sigs("", "txs", "CubeShadow")
     generate_sigs("", "txs", "1DArrayShadow")
     generate_sigs("", "txs", "2DArrayShadow")
     end_function(fs, "textureSize")
-- 
1.7.7.2



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